Post by Admin on Sept 10, 2016 17:22:55 GMT -5
What are stats?
Stats are the definition of your characters strengths and weaknesses in a sense. It shows ur characters stats as far as strength, endurance, agility, and precision all of which translate to a stat affecting your final stat sheet.
What is strength?
-Strength affects your damage solely, every point in it will raise your damage by a single point.
What is endurance?
-Affects your health, every point into this stats will raise your health by 5
What is agility?
-Affects your Dodge/defense chance, giving a +1 to dodge/defense for every point. Dodge is the opposite of hit, increasing you roll to avoid attack when you are struck, this roll will be made by the attacker against his own roll.
What is precision?
-Affects hit chance, giving a bonus of 1 to your hit with every level. Hit chance is your ability to hit an opponent, this is calculated by your attack roll, and will go up against the defenders dodge/defense roll to see whether you hit or missed.
Do I have a base stat sheet?
-Indeed you do and that can be found right HERE.
One stat taken into account that cant be altered by leveling, only items however is crit chance. Considering we use a rolling method on the forum we give everyone a base crit chance of 20, the max roll. However certain items can be crafted or looted that will lower it to say...17-20. Critical strikes will double the damage that is being done. Crits do not factor in hit chance, for example. If your crit is at 20, and you have a +3 hit modifier. Rolling a 18 will not qualify you for a critical as your BASE roll must be in the range, not your modified roll.
Recap
Strength - Damage
Endurance - Health
Agility - Dodge/Defense
Precision - Hit
One extra stat only capable of being gained through armor is armor, a stat that will decrease the amount of damage given to a player whenever they are hit, so if you have 10 armor, an 11 damage attack would do 1 damage. unless said attack was a pierce attack in which the armor would be halved, and the damage dealt would be 6.
Stats are the definition of your characters strengths and weaknesses in a sense. It shows ur characters stats as far as strength, endurance, agility, and precision all of which translate to a stat affecting your final stat sheet.
What is strength?
-Strength affects your damage solely, every point in it will raise your damage by a single point.
What is endurance?
-Affects your health, every point into this stats will raise your health by 5
What is agility?
-Affects your Dodge/defense chance, giving a +1 to dodge/defense for every point. Dodge is the opposite of hit, increasing you roll to avoid attack when you are struck, this roll will be made by the attacker against his own roll.
What is precision?
-Affects hit chance, giving a bonus of 1 to your hit with every level. Hit chance is your ability to hit an opponent, this is calculated by your attack roll, and will go up against the defenders dodge/defense roll to see whether you hit or missed.
Do I have a base stat sheet?
-Indeed you do and that can be found right HERE.
One stat taken into account that cant be altered by leveling, only items however is crit chance. Considering we use a rolling method on the forum we give everyone a base crit chance of 20, the max roll. However certain items can be crafted or looted that will lower it to say...17-20. Critical strikes will double the damage that is being done. Crits do not factor in hit chance, for example. If your crit is at 20, and you have a +3 hit modifier. Rolling a 18 will not qualify you for a critical as your BASE roll must be in the range, not your modified roll.
Recap
Strength - Damage
Endurance - Health
Agility - Dodge/Defense
Precision - Hit
One extra stat only capable of being gained through armor is armor, a stat that will decrease the amount of damage given to a player whenever they are hit, so if you have 10 armor, an 11 damage attack would do 1 damage. unless said attack was a pierce attack in which the armor would be halved, and the damage dealt would be 6.